From level 10 you can start a gang for $50,000, or apply to join one. A gang holds up to 15 members, shares a vault, and its members can't attack or mug each other.
Ranks
- Boss runs everything: promotions, paying out of the vault, handing over the gang.
- Capo lets people in and removes plain members.
- Soldier deposits into the vault and fights for the name.
Turf wars
Every week, members build influence in whatever district they're standing in: crimes, fights won (more for beating a rival gang's member) and muggings all count. When the week ends, the gang with the most influence in a district takes it, as long as it cleared 100 points. If nobody clears the line, whoever holds it keeps it.
The gang that runs a district collects 5% of every successful crime pulled there as protection money, paid into its vault by the city.
City events
Staff run city-wide events with real prizes: massacres, crime sprees and drug runs for solo players, gang wars where every member who scores shares the prize, and team wars where the city splits into sides.