AlphaSaturday, October 24, 2026Sat, Oct 24 in the city

Update Oct 24A map of the city

← Game guide

Gangs and turf

Build a crew, take the city

From level 10 you can start a gang for $50,000, or apply to join one. A gang holds up to 15 members, shares a vault, and its members can't attack or mug each other.

Ranks

  • Boss runs everything: promotions, paying out of the vault, handing over the gang.
  • Capo lets people in and removes plain members.
  • Soldier deposits into the vault and fights for the name.

Turf wars

Every week, members build influence in whatever district they're standing in: crimes, fights won (more for beating a rival gang's member) and muggings all count. When the week ends, the gang with the most influence in a district takes it, as long as it cleared 100 points. If nobody clears the line, whoever holds it keeps it.

The gang that runs a district collects 5% of every successful crime pulled there as protection money, paid into its vault by the city.

City events

Staff run city-wide events with real prizes: massacres, crime sprees and drug runs for solo players, gang wars where every member who scores shares the prize, and team wars where the city splits into sides.

Ready to hit the street?Free to play. No download.
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