AlphaSaturday, October 24, 2026Sat, Oct 24 in the city

Update Oct 24A map of the city

← Game guide

Drug running

Buy low, sell high, stay cool

Every district has a street market for six drugs. Each one is made cheap somewhere and wanted somewhere else. Buy where it's cheap, travel and sell where it's wanted. Prices move every hour, and every trade pushes the price, so the same deal shrinks if everyone piles in.

DrugFrom levelStreet price around
Weed5$300
Pills5$800
Shrooms8$1,800
Meth12$4,500
Cocaine18$11,000
Heroin25$25,000

Heat

Carrying product makes you hot, and the harder the drug, the hotter you get. Heat cools off over time. The hotter you are, the likelier a police stop while travelling, and a stop can cost you the load and some time in jail. A better car means fewer stops and more room.

Stashes

  • Your home hides a rent-free stash, from 100 units in a studio to 1,200 on a private estate. You can only reach it in the district your home is in.
  • Rented lock-ups are small stashes in every district, for when you're away from home.

Grow your own

Buy land and plant weed (ready in 24 hours) or shrooms (ready in 36 hours). A harvest goes into your home stash first when there's room. Land is limited in every district, and the price goes up as it sells: from $20,000 an acre in The Flats to $100,000 in The Heights.

Ready to hit the street?Free to play. No download.
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