AlphaSaturday, October 24, 2026Sat, Oct 24 in the city

Update Oct 24A map of the city

← Game guide

Crimes

Every job, from pickpocket to vault

Crimes are how most mobsters make their first money. Each one costs nerve. The more nerve a job takes, the more it pays and the more experience you earn, but the harder it is to pull off.

Success, failure and jail

  • Success pays cash and experience.
  • Failure costs you the nerve and nothing else.
  • Arrest puts you in jail for a while. Bigger jobs mean longer sentences. Bribes and a lawyer's card cut the time.

Your speed makes every job safer, so time at the gym pays off here too.

Every crime

CrimeNerve
Pick a pocket on the boardwalk1
Shoplift from the corner store2
Steal a delivery scooter3
Hustle a back-room card game4
Break into a parked car5
Rob a newsstand at knifepoint6
Run a protection racket on Harbor Row8
Boost a car from the docks10
Hijack a delivery truck12
Knock over a pawn shop15
Rob an armored car on Neon Mile18
Fence a stolen painting21
Hit the casino cage25
Rob Harbor Savings & Loan30
The Neon Mile vault job40

Crime and turf

If a gang runs the district you're in, it gets 5% of every successful crime as protection money. That's paid by the city, so your own take isn't cut. See gangs and turf.

Ready to hit the street?Free to play. No download.
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