Crimes are how most mobsters make their first money. Each one costs nerve. The more nerve a job takes, the more it pays and the more experience you earn, but the harder it is to pull off.
Success, failure and jail
- Success pays cash and experience.
- Failure costs you the nerve and nothing else.
- Arrest puts you in jail for a while. Bigger jobs mean longer sentences. Bribes and a lawyer's card cut the time.
Your speed makes every job safer, so time at the gym pays off here too.
Every crime
| Crime | Nerve |
|---|---|
| Pick a pocket on the boardwalk | 1 |
| Shoplift from the corner store | 2 |
| Steal a delivery scooter | 3 |
| Hustle a back-room card game | 4 |
| Break into a parked car | 5 |
| Rob a newsstand at knifepoint | 6 |
| Run a protection racket on Harbor Row | 8 |
| Boost a car from the docks | 10 |
| Hijack a delivery truck | 12 |
| Knock over a pawn shop | 15 |
| Rob an armored car on Neon Mile | 18 |
| Fence a stolen painting | 21 |
| Hit the casino cage | 25 |
| Rob Harbor Savings & Loan | 30 |
| The Neon Mile vault job | 40 |
Crime and turf
If a gang runs the district you're in, it gets 5% of every successful crime as protection money. That's paid by the city, so your own take isn't cut. See gangs and turf.